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How to get better at video games, according to babies - Brian Christian

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TEDEd Animation

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In 2013, a group of researchers wanted to create an AI system that could beat every Atari game. They developed a system called Deep Q Networks (DQN) and less than two years later, it was superhuman. But there was one notable exception. When playing Montezuma’s Revenge, DQN couldn’t score a single point. What was it that made this game so vexingly difficult for AI? Brian Christian investigates.

What was the AI system researchers developed to win every Atari game?

About TED-Ed Animations

TED-Ed Animations feature the words and ideas of educators brought to life by professional animators. Are you an educator or animator interested in creating a TED-Ed Animation? Nominate yourself here »

Meet The Creators

  • Educator Brian Christian
  • Director Gavin Edwards
  • Narrator Jack Cutmore-Scott
  • Music Salil Bhayani, cAMP Studio
  • Sound Designer cAMP Studio, Amanda P.H. Bennett
  • Director of Production Gerta Xhelo
  • Editorial Director Alex Rosenthal
  • Producer Bethany Cutmore-Scott
  • Editorial Producer Dan Kwartler

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