How to get better at video games, according to babies - Brian Christian
550,743 Views
8,056 Questions Answered
Let’s Begin…
In 2013, a group of researchers wanted to create an AI system that could beat every Atari game. They developed a system called Deep Q Networks (DQN) and less than two years later, it was superhuman. But there was one notable exception. When playing Montezuma’s Revenge, DQN couldn’t score a single point. What was it that made this game so vexingly difficult for AI? Brian Christian investigates.
About TED-Ed Animations
TED-Ed Animations feature the words and ideas of educators brought to life by professional animators. Are you an educator or animator interested in creating a TED-Ed Animation? Nominate yourself here »
Meet The Creators
- Educator Brian Christian
- Director Gavin Edwards
- Narrator Jack Cutmore-Scott
- Music Salil Bhayani, cAMP Studio
- Sound Designer cAMP Studio, Amanda P.H. Bennett
- Director of Production Gerta Xhelo
- Editorial Director Alex Rosenthal
- Producer Bethany Cutmore-Scott
- Editorial Producer Dan Kwartler