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How to get better at video games, according to babies - Brian Christian

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TEDEd Animation

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In 2013, a group of researchers wanted to create an AI system that could beat every Atari game. They developed a system called Deep Q Networks (DQN) and less than two years later, it was superhuman. But there was one notable exception. When playing Montezuma’s Revenge, DQN couldn’t score a single point. What was it that made this game so vexingly difficult for AI? Brian Christian investigates.

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Meet The Creators

Educator
Brian Christian
Director
Gavin Edwards
Narrator
Jack Cutmore-Scott
Music
Salil Bhayani, cAMP Studio
Sound Designer
cAMP Studio, Amanda P.H. Bennett
Director of Production
Gerta Xhelo
Editorial Director
Alex Rosenthal
Producer
Bethany Cutmore-Scott
Editorial Producer
Dan Kwartler

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