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Many worry that the gamification of education movement can't and won't teach anything, but instead will just test prior knowledge.  This narrow view is one possible outcome, but certainly not what Jane McGonigal seems to have in mind when speaking of the potential of games.   John Hunter's World Peace Game is the pinnacle of gamification in education and it doesn't even include technology (yet).  Gamestar Mechanic, which is an online platform for teaching video game design, is another great example.  Students play the game to learn how to make a game and earn various game elements like sprites and backgrounds along the way.  The 2012 Horizon Report predicts that game-based learning will be widely adopted within the next two to three years.  That means that here and now educators need to proactively steer it away from a consumption model toward a creation model.
Is reality broken? Can we harness gamer power in the classroom and around the world? How are you going to approach the gamification of education?
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